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Elastic Collision Calculator 1D 3

Elastic Collision Equation:

\[ v_{1f} = \frac{(m_1 - m_2) v_{1i}}{(m_1 + m_2)} + \frac{2 m_2 v_{2i}}{(m_1 + m_2)} \]

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kg
m/s
m/s

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1. What is Elastic Collision?

An elastic collision is a collision where both momentum and kinetic energy are conserved. In one-dimensional elastic collisions, objects bounce off each other without any loss of total kinetic energy.

2. How Does the Calculator Work?

The calculator uses the elastic collision equation:

\[ v_{1f} = \frac{(m_1 - m_2) v_{1i}}{(m_1 + m_2)} + \frac{2 m_2 v_{2i}}{(m_1 + m_2)} \]

Where:

Explanation: This equation calculates the final velocity of the first object after a perfectly elastic collision in one dimension.

3. Importance of Elastic Collision Calculation

Details: Elastic collision calculations are fundamental in physics for understanding conservation laws, predicting motion outcomes, and analyzing interactions between particles in various scientific and engineering applications.

4. Using the Calculator

Tips: Enter masses in kilograms and velocities in meters per second. All mass values must be positive. The calculator assumes a perfectly elastic collision in one dimension.

5. Frequently Asked Questions (FAQ)

Q1: What makes a collision perfectly elastic?
A: A perfectly elastic collision conserves both momentum and kinetic energy. No energy is lost to deformation, heat, or sound.

Q2: Can this equation be used for inelastic collisions?
A: No, this specific equation only applies to perfectly elastic collisions. Inelastic collisions require different equations that account for energy loss.

Q3: What if the masses are equal?
A: If m1 = m2, the equation simplifies significantly. The objects will exchange velocities in a head-on elastic collision.

Q4: How do I calculate the final velocity of the second object?
A: Use the symmetric equation: \( v_{2f} = \frac{(m_2 - m_1) v_{2i}}{(m_1 + m_2)} + \frac{2 m_1 v_{1i}}{(m_1 + m_2)} \)

Q5: Are real-world collisions perfectly elastic?
A: Most real-world collisions are not perfectly elastic as some energy is always lost to other forms. However, some collisions (like those between gas molecules or billiard balls) are very close to elastic.

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